Senior Game Artist
Novelty draws them in; gameplay keeps them engaged.
That's what drives us every day, and it's made possible by a team united by the will to push boundaries, one game at a time. If that's what drives you, you'll fit right in.
We seek an experienced Game Artist with an eye for aesthetics, stylised visuals, and the curiosity to explore and blend different media. You will develop unique art styles and visual language for mobile and console games while supporting the creation of production-ready assets.
In return, we provide a playground where you can do some of your life's best work. As an integral part of a small indie team, you get the freedom to innovate and be involved in every aspect of the game.
Requirements
- 4+ years of experience as a Game Artist or in an equivalent role, spanning pre-production through launch.
- A portfolio showcasing art direction and production across various genres, with a preference for stylised art.
- A thorough understanding of art pipelines, Unity's capabilities, and constraints.
- Broad knowledge of all art disciplines, including concept art, character design, environments, animation, and UI.
- Ability to implement art assets in a Unity project and match visual output.
Responsibilities
- Define and drive the art style for projects, working closely with the core team.
- Create efficient, functional assets that meet project timelines, including concepts, characters, environments, UI, and more.
- Collaborate closely with the technical team to deliver visual excellence while respecting engine limitations.
- Identify and troubleshoot issues that affect artistic and technical objectives.
- Ensure all visual elements are consistent and aesthetically unified across the game and marketing materials.
We might like you even more if...
- You enjoy playing fresh, delightful indie games.
- You like experimenting with shaders.
- You have an Itch.io page showcasing your game jams and personal projects.
- You enjoy watching F1 and think Max Verstappen is a goat.
Perks we offer
- 100% remote work with flexible hours.
- Profit-sharing in addition to salary.
- Opportunity to work across diverse genres and platforms, including VR, Xbox, and Switch.
- Training and educational reimbursements for workshops, courses, and books - whatever you need to upskill.
- Get a seat in a coworking space, and we'll cover the bill.
Work culture
Since 2015, we've been operating as a fully remote global studio, seamlessly coordinating across different time zones. Our secret lies in our team’s emphasis on self-motivation and accountability, creating a culture that minimises micromanagement and unnecessary meetings. Working with international talent brings us rich, diverse perspectives and cultural insights.
A special shout-out to our artist in Brazil for livestreaming the world's largest carnival—an unforgettable experience!
About us
We'd Rather Ship Nothing Than Ship Something Weak.
Lucid Labs is an independently run, design-first game studio founded in India in 2015. We build games with strong creative opinions; the kind that look simple on the surface but are meticulously designed, iterated, and polished to hold up over time.
Our work has launched on Apple Arcade, been featured at WWDC, supported by Microsoft ID@Xbox and META, and released across mobile, PC, console, and VR. Our games, including Possessions and Bloom: A Puzzle Adventure, have earned international awards and critical acclaim, and are praised for their elegance, originality, and the confidence to do less, better.
We are a small, experienced team that values taste, ownership, and long-term thinking. People here shape games end-to-end, make real decisions, and ship work they're proud to put their name to.
If you care about your craft, are driven by high standards, and want to create experiences you'll proudly reference years later, you'll feel at home at Lucid Labs.
