Senior Game Artist
"Attract them with novelty and visuals, retain them with gameplay."
That's what drives us every day. And it's made possible with a team united by the will to push the boundaries, one game at a time. If that's what drives you, you'll fit right in.
We seek an experienced Game Artist with an eye for aesthetics, stylized visuals, and the curiosity to explore and blend different mediums. You will be responsible for developing unique art styles and visual language for mobile and console games while supporting the creation of production-ready assets.
In return, we provide a playground, enabling you to do some of your life's best work. As an integral part of a small indie team, you get the freedom to innovate and be involved in every aspect of the game.
Requirements
- 3+ years of experience as a Game Artist or in an equivalent role, from pre-production through launch.
- A portfolio showcasing art direction and production across various genres, with a preference for stylized art.
- A thorough understanding of art pipelines, Unity's capacities, and constraints.
- Broad knowledge of all art disciplines, including concept art, character design, environments, animation, and UI.
- Ability to implement art assets in a Unity project and match visual output.
Responsibilities
- Define and drive the art style for projects while working closely with the core team.
- Create efficient and functional assets while adhering to the project timelines, including concepts, characters, environments, UI, and more.
- Collaborate closely with the technical team to achieve visual excellence while respecting engine limitations.
- Identify and troubleshoot issues affecting artistic and technical objectives.
- Ensure all visual elements are consistent and aesthetically unified throughout the game and marketing material.
We may like you more if
- You like playing indie games that are fresh and delightful.
- You like to toy around with shaders.
- You have an Itch.io page showcasing your game jam and personal projects.
- You like watching F1, and you think Max Verstappen is goat.
Perks we offer
- 100% remote and flexible working hours.
- Profit-sharing in addition to salary.
- Opportunity to work in diverse genres and platforms including VR, Xbox, and Switch.
- Training and educational reimbursements - workshops, courses, books - whatever you need to upskill.
- Get a seat at a coworking space and we'll cover the bill.
- An atmosphere bustling with individuals who are deeply passionate about games and possess a fierce desire for creativity.
Work culture
We take pride in being a global, all-remote studio since 2015. Over the years, we've gotten good at it while respecting different time zones. All thanks to a Nobel-prize-deserving invention - async standups. Our team values self-motivation and accountability, promoting a culture free of micromanagement and excessive meetings.
Collaborating with people worldwide allows us to work with the best talent and learn about different cultures. A huge shoutout to our artist in Brazil for live-streaming the world's largest carnival - it was truly remarkable!
About us
Established in 2015, Lucid Labs is an all-remote game development studio based in New Delhi, India, passionate about experiential casual games with lighthearted storytelling. As a proud Google Games Accelerator alumni, the studio has launched four mobile titles, achieving global recognition for their exceptional quality and user experience.
The hunger to create surreal experiences has propelled us to achieve milestones beyond our wildest dreams. From appearing live at WWDC 2019 Keynote to being published as a launch title on Apple Arcade, we've come a long way to emerge as one of India's foremost game studios. 'Possessions,' our Apple Arcade title, earned us our first 'Game of the Year' award, multiple nominations, and coverage in global publications in 2019.
Fast forward to 2023, we launched our most ambitious title yet - 'Bloom - a puzzle adventure.' Within three months, the game secured multiple awards for Game of the Year and was nominated for the PocketGamer Awards and GDWC 2024.
We make games (not) for the masses.